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Unified Coloring Matrix — dynamic UI color, fonts, cursor, and particles for RPG Maker MZ. Adds perceptually smooth living gradients (OKLab), dynamic font-face cycling, mouse glow and particle trails, cursor box styling, and a unified Dreamland-style gauge concept. Designed for governance-grade projects: clean option labels, a Shift+= playtest collapse, and safe fallbacks where possible.

Dynamic Font Faces — scans and caches available fonts at boot, cycles font faces from Options; shows as locked if only one font available. (placeholder) as i did not include fonts since Visustella options has fonts and it clashes.

Living Gradient (OKLab) — ping-pong hue wiggle and luminance sway for perceptually smooth background motion. DO not use this with the pulse it makes it flicker.

Smart Complements — font and mouse complements computed to remain readable against UI themes. - Working

Cursor Box & Mouse — adaptive cursor box, particle-friendly cursor glow, software arrow with gradient fill. - Working

Particle Trails — multiple trail styles (Sparkler, CometTrail, GhostTrail, Starburst, EmberMist) with adaptive pooling and blend modes. - Working

Safe Defaults & Save Persistence — sensible defaults and options saved with game data. - Working

NEW fixes: Cursor box pulse and dimmer. This is one toggle when you turn off the cursor box pulse it will remain at whatever pulse level you want.

Fixed: Font coloring with Visustella. This is now full complete.

Leave comments with what you think, any features you want added. I will be putting it out to buy shortly.

Updated 4 hours ago
Published 8 days ago
StatusReleased
PlatformsHTML5
AuthorEchoWake
GenreRole Playing
Tagscoloring, echowake, polish, rmmz, RPG Maker MZ, unified-logic, User Interface (UI)

Development log

Comments

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I made Unified Demo release which showcases my unified transition,Sprite,Movement, Shadows and the Color matrix which is now fully functional.

(2 edits)

Cool(will play later)


I like the little train :D